Nov 04, 2008, 03:00 AM // 03:00 | #1 | |
Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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Confused About Bull's Strike
Quote:
Or does it always deal plus damage and then causes knock-down if target foe is moving? The full skill detail and concise skill detail seems to contradict one another when I read it. |
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Nov 04, 2008, 03:14 AM // 03:14 | #2 |
Frost Gate Guardian
Join Date: Feb 2008
Location: Cali
Guild: Trinity of the Ascended[ToA]
Profession: E/
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To me when i read both it seems as you get the + while someone is moving. Someone should test it though. Not me cuz i'm getting offline in a bit.
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Nov 04, 2008, 03:32 AM // 03:32 | #3 |
Ascalonian Squire
Join Date: May 2006
Profession: W/
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Only when target foe is moving. Both read the same way, but concise descriptions can often be a little fuzzy for skills like this.
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Nov 04, 2008, 04:02 AM // 04:02 | #4 |
Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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You always deal bonus damage. Knockdown is optional.
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Nov 04, 2008, 04:30 AM // 04:30 | #5 |
Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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^ Uh, no. Unless you can explain the screenshot I just tested.
Bull's adds the +damage if the target is moving. End of story. Edit: adding another picture of the weapon (crap shield, don't remind me QQ) since it's a PvE axe. Basically wanting to prove it's max damage. Last edited by zelgadissan; Nov 04, 2008 at 04:33 AM // 04:33.. |
Nov 04, 2008, 04:32 AM // 04:32 | #6 |
Krytan Explorer
Join Date: Jun 2005
Location: San Diego, CA
Guild: LARGE BUSTS OF WONDERLAND [BOOB]
Profession: W/Mo
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You land KD you get extra dmg. If you don't KD, you dont get the extra dmg. That's all there is to it. Concise description is confusing but reads
Deals +5...25 damage and causes knock-down if target foe is moving. Keyword is IF target foe is moving. Compare this to concise skill descrip for something like Irresistible Blow Deals +5...17 damage. Deals 5...17 damage and causes knock-down if blocked. the + damage clause is not attached to any condition and ends in a period thus it deals extra damage regardless. Other examples Critical chop Deals +5...17 damage. Interrupts an action if you land a critical hit. Lacerating chop Deals +5...17 damage. Inflicts Bleeding condition (5...17 seconds) if target foe is knocked-down. Seeking blade Deals +1...16 damage. Deals 1...16 damage and inflicts Bleeding condition (25 seconds) if blocked. get the idea? |
Nov 04, 2008, 04:37 AM // 04:37 | #7 | |
Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Quote:
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Nov 04, 2008, 05:40 AM // 05:40 | #8 |
Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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Nov 04, 2008, 02:38 PM // 14:38 | #9 |
Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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Thanks everyone, that really cleared it up for me. Now I have three more questions, but it's kind of off-topic. It's minor though so I don't know if I should really start a new thread for it. If a mod thinks I should, then I will.
Question #1: When an axe warrior is spiking, is it better to go Eviscerate and then Executioner's Strike? Or is it better to Executioner's Strike and then Eviscerate? Deep wound used to not show up until the second hit, making it look like it hurts more. But now that deep wound shows up, would it be better to put it at the end of the chain so there's less chance of it being removed? Question #2: When a ranger helps with a spike, is it better to use Sloth Hunter Shot then Savage Shot? Or is Keen Arrow and Savage Shot better? Keen Arrow will deal more damage than Sloth Hunter if it hits critical, but are the chances big enough? Or should I not risk it and stick with Sloth's Hunter since it seems easier to hit when they are not using a skill? Is it a bigger chance for Keen Arrow to hit for critical? Or Sloth Hunter when they are not using a skill? Question #3: I noticed that Shield of Force blocks ranged attacks as well. Does Shield Bash also work like this? Or is it only for melee? The skill details seem to say that it blocks the any next attack skill, and then disables for +15 seconds and knocks down. Last edited by ac1inferno; Nov 04, 2008 at 03:05 PM // 15:05.. |
Nov 04, 2008, 07:09 PM // 19:09 | #10 |
Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Eviscerate then Exe's, else the DW won't trigger.
I've seen it does block bow attacks. But I don't know if it disables them, I wasn't paying attention. |
Nov 04, 2008, 07:14 PM // 19:14 | #11 |
Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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1) Eviscerate -> Executioner's. Alf said why.
2) Sloth's -> Savage. Maybe Keen if you're running Go For the Eyes!, but I'd still probably run Sloth's. 3) It blocks something like Melandru's Shot, but since it's not melee it doesn't knockdown and it doesn't disable. |
Nov 04, 2008, 11:26 PM // 23:26 | #12 |
Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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Okay thanks everyone.
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